Follow the process of a figurine creation digitally sculpted with ZBrush and based on 2b character fan art from the NieR Automata video game.
This video is the first one of the series focusing on the body creation using the ZSphere skeleton armature tool, DynaMesh, the unlimited digital clay, subdivision levels and ZRemesher for easy modifications and retopology and of course, numerous brushes and background images.
The fan art is based on a Tim Löchner illustration. Thanks to him! Follow his work: https://www.artstation.com/artwork/ZByoX
In the video, some links are listed:
– The making of NieR Automata: http://na.square-enix.com/us/blog/making-2b-nierautomata
– Sakaki Kaoru book (can be find at cdjapan.co.jp with international shipping): http://www.zbrushcentral.com/showthread.php?199499-Japanese-training-book-with-videos-by-Kaoru-Sakaki!
– Sakaki Kaoru brushes: http://sakakikaoru.blog75.fc2.com/blog-category-5.html