In this broadcast, Michael covers the following:
Multi-Alpha Brushes in ZBrush 4R8, exporting high and normal maps from objects in ZBrush, using Dynamic Subdivisions in conjunction with ZModeler, retopology using ZSpheres and the Topology brush, ArrayMesh (as well as ArrayMesh to NanoMesh functionality), using Mesh Fusion for a head and body, posing and pose-able symmetry, Live Booleans, SliceCurve and DynaMesh Groups for detailing, NanoMesh planes as placeholders for small, repeated geometry, ZModeler and Dynamic Subdivisions used with ArrayMesh in conjunction with Live Booleans, Vector Displacement Maps, and a little bit of liquid rendering in Keyshot with Caustics!
Pavlovich Workshop
See Pav's Upcoming Streams Here:
ZBrushLIVE CalendarSegment Summary: "From concept to finished production pieces, all aspects of ZBrush will be explored - and we're going to have fun doing it!"
Location: Austin, Texas
Hometown: Salt Lake City, Utah
How Did You Discover ZBrush? "Trying to box model a face in college and watching somebody sculpt a detailed fish blew my mind."
Sculpting Experience: 12 years
Most Used/Favorite Feature: DynaMesh
Previous Works, Industry Experience & Highlights: Halo 4, Halo MCC, Call of Duty, Doom, DC Universe Online, Madden, NCAA, Teacher at Gemini and GC Master Academy, other various demos and presentations.
Fun Facts: "I lift and jog so I can make really bad dinner decisions."