Pavlovich Workshop – Michael Pavlovich – ZBrush 2021.6

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Pavlovich Workshop – Michael Pavlovich – ZBrush 2021.6

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0:00 Start
5:30 Reference Image Import
6:00Sphere Primitive
7:00 Deformer Deformation
9:38 Bevel top Edge
13:30 QGrid
18:35 QMesh Edge
20:00 Creasing
29:00 Polypainting to a Plane
30:20 Transpose to camera straight
33:20 Smooth geometry border
34:30 ZRemesh flat shape
59:50 Lever thickness
1:02:28 Scaling a hole
1:09:20 Safety Pin
1:15:13 Helix Pull Ring
1:30:24 Grenade IMM Brush
1:39:00 ZRemesh turtle skull
1:41:04 UV Master with Polygroups
1:46:30 Fibermesh with Morph Target
1:49:25 Fibermesh Ponytail

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Pavlovich Workshop August 3 PT 4:00am - 6:00am Segment Summary: "From concept to finished production pieces, all aspects of ZBrush will be explored - and we're going to have fun doing it!" Location: Austin, Texas Hometown: Salt Lake City, Utah How Did You Discover ZBrush? "Trying to box model a face in college and watching somebody sculpt a detailed fish blew my mind." Sculpting Experience: 12 years Most Used/Favorite Feature: DynaMesh Previous Works, Industry Experience & Highlights: Halo 4, Halo MCC, Call of Duty, Doom, DC Universe Online, Madden, NCAA, Teacher at Gemini and GC Master Academy, other various demos and presentations. Fun Facts: "I lift and jog so I can make really bad dinner decisions."