Pavlovich Workshop: Squid Game – Michael Pavlovich – ZBrush 2021.7

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Pavlovich Workshop: Squid Game Soldiers – Michael Pavlovich – ZBrush 2021.7

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0:00 – Intro
4:40 – Loading Demo Anime Head
6:17 – Ski Mask Geo
17:22 – Ski Mask Piping
22:40 – Matching Reference
24:33 – Reference Switcher Plugin
28:08 – Mask Blockout
31:49 – Splitting up Mask Geo
36:05 – Micropoly holes
40:00 – Plastic Mask Piping
52:26 – Move Multiple
1:05:00 – Blocking out Chest and Hood
1:12:30 – ZRemesh Hood
1:17:00 – Pinch Elasticity Cloth Brush
1:25:45 – Hood Thickness and Reconstruct Subdiv
1:27:50 – Hood Seams
1:30:40 – Zipper Cover
1:31:57 – Zipper Brush
1:37:30 – Pucker Alpha Creation
1:44:10 – Pucker Brush
1:45:20 – UV Master Hood
1:46:55 – Morph UV
1:49:23 – Surface Noise Cloth Weave
1:54:30 – Panel Loops Holes Thickness
1:57:46 – Merge Visible
2:04:03 – TNMT Marmoset View
2:06:43 – Keyshot Setup
2:10:21 – Photoshop Shapes Creation
2:15:54 – Keyshot Planar Shapes Label

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Pavlovich Workshop See Pav's Upcoming Streams Here: ZBrushLIVE Calendar Segment Summary: "From concept to finished production pieces, all aspects of ZBrush will be explored - and we're going to have fun doing it!" Location: Austin, Texas Hometown: Salt Lake City, Utah How Did You Discover ZBrush? "Trying to box model a face in college and watching somebody sculpt a detailed fish blew my mind." Sculpting Experience: 12 years Most Used/Favorite Feature: DynaMesh Previous Works, Industry Experience & Highlights: Halo 4, Halo MCC, Call of Duty, Doom, DC Universe Online, Madden, NCAA, Teacher at Gemini and GC Master Academy, other various demos and presentations. Fun Facts: "I lift and jog so I can make really bad dinner decisions."