Michael Pavlovich – Pavlovich Workshop – Episode 22

This broadcast includes: Transpose Master (on a .ZTL with 143 SubTools), posing out the tech suit character ‘hamlet style’, created a skull for the character’s hand, talked about Keyshot Cloud after rendering in Keyshot, talked about GoZ for Houdini and arbitrary VDM creation.

 

Pavlovich Workshop See Pav's Upcoming Streams Here: ZBrushLIVE Calendar Segment Summary: "From concept to finished production pieces, all aspects of ZBrush will be explored - and we're going to have fun doing it!" Location: Austin, Texas Hometown: Salt Lake City, Utah How Did You Discover ZBrush? "Trying to box model a face in college and watching somebody sculpt a detailed fish blew my mind." Sculpting Experience: 12 years Most Used/Favorite Feature: DynaMesh Previous Works, Industry Experience & Highlights: Halo 4, Halo MCC, Call of Duty, Doom, DC Universe Online, Madden, NCAA, Teacher at Gemini and GC Master Academy, other various demos and presentations. Fun Facts: "I lift and jog so I can make really bad dinner decisions."