Highlights from this stream:
-Rebuilt and refined meshes with ZSphere Topology and ZModeler
-Discussed a lot about ZRemesher
-Modeled a bullet in ZModeler while covering Multiple Polygroup options
-Sculpted and refined a goofy fish while covering a lot of Masking, Deformation, and DynaMesh techniques
-Went through Keyshot rendering
Pavlovich Workshop
See Pav's Upcoming Streams Here:
ZBrushLIVE CalendarSegment Summary: "From concept to finished production pieces, all aspects of ZBrush will be explored - and we're going to have fun doing it!"
Location: Austin, Texas
Hometown: Salt Lake City, Utah
How Did You Discover ZBrush? "Trying to box model a face in college and watching somebody sculpt a detailed fish blew my mind."
Sculpting Experience: 12 years
Most Used/Favorite Feature: DynaMesh
Previous Works, Industry Experience & Highlights: Halo 4, Halo MCC, Call of Duty, Doom, DC Universe Online, Madden, NCAA, Teacher at Gemini and GC Master Academy, other various demos and presentations.
Fun Facts: "I lift and jog so I can make really bad dinner decisions."