Come See How It’s Made in ZBrush – Ian Robinson – Maxon ZBrush Trainer – ZBrush 2024
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00:00:00 Waiting loop
00:03:02 Welcome
00:03:31 Today’s topic
00:04:07 Student License
00:04:35 Krang, Second Session
00:06:31 __ Brush, SnakeHook, Sculptris Pro
00:09:43 __ Preparing Posing [1], Low Res, ZRemesher
00:12:33 Q Figure, collectables, Toys, define
00:15:33 __ Pose.1 [2], Transpose Master, TPoseMesh
00:17:00 Q Anchors Brush for Posing
00:17:21 __ Pose.1 [3], the importance of Face
00:19:37 __ Pose.1 [4], Tentacle to the device, Anchors Brush
00:23:23 Q Gizmo and Masking
00:24:45 __ Pose.1 [5], Exploring process, Anchor Brush
00:32:24 __ Pose.2 [1], Transpose Master, TPoseMesh
00:36:49 __ Pose.2 [2], Anchors Brush
00:39:18 Q Your favorite Feature in 2024
00:45:08 Q Move Subtools, different folders
00:47:10 Q Selecting between two Polygons [1]
00:54:07 Q Shaking Mouse movement, why
00:55:05 Q Habits and new tools
00:56:42 Q Selecting between two Polygons [2]
01:01:48 Q Cloning details from A to B
01:02:28 Q __ History, Record
01:05:52 Q __ MorphTarget
01:10:01 __ Face, Smile [1]
01:11:27 Q Is there a Clone Pattern Stamp Tool
01:13:13 Q __ XTractor, XTractorDot
01:15:11 Q __ How to change the alpha, G
01:16:57 __ Face, Smile [2], Eyes
01:21:54 Q How to paint immersive light, glow
01:27:34 Q __ Drone, example, Glow, RedShift 3D
01:34:02 Q __ Light size change and results
01:35:59 Q __ Example Krang, Eye specs, Render Recal
01:39:03 Q __ Paint the emissive look, Light adjustment.
01:40:43 __ Face adjustments, right eye scale
01:45:15 __ Re-positioning teeth, Local Sim
01:46:54 Q Layla Viscu Channel
01:47:26 __ Smile adjustments, Blob Brush
01:52:51 Tip, Student License for Maxon One
01:53:42 __ Eye socket definition [1], Lazy Mouse
01:56:41 Q what have you used before PolyPainting
01:57:33 __ Eye socket definition [2]
02:00:25 __ Eyeball modeling [1]
02:00:44 Q How do you learn to make characters like that
02:02:25 __ Eyeball modeling [2] ZModeler
02:05:50 Q Is studying Realism absolutely required
02:09:23 Q Is Anatomy important
02:11:45 __ Eyeball modeling [3], Iris details
02:15:21 __ Eyeball modeling [4], Painting
02:17:06 __ Tip, Painting, and Scale
02:17:57 __ Eyeball modeling [5], Painting [cont]
02:19:20 __ Eyeball modeling [6], Painting, Veins
02:22:33 __ Eyeball modeling [7], Masking by Poly Paint
02:22:54 __ Eyeball modeling [8], eye colors, variety
02:26:08 __ Eyeball modeling [9], Color Adjustment
02:26:36 __ Eyeball modeling [10], Plastic Material
02:26:55 __ Replacing eyes with new Models
02:30:16 Q Eye paired or independently
02:31:00 __ Eye socket definition [3], eyelid
02:34:06 __ Exploring the results so far
02:38:30 __ Mouth inside, paint
02:39:05 Q When to use Dynam Mesh, ZRemesher, Subdivision
02:44:56 __ Review of the eye mesh
02:46:14 __ Tentacles, Poly Groups, ZRemesher
02:49:15 __ ZRemesher Results, evaluation, Guide
02:50:52 Tip Low resolution drawing on hi-res surface
02:52:43 Q Extract colors from MatCap
03:00:14 Q Mask By AO, low success; please advise
03:03:19 Wrapping Up, Housekeeping
03:04:42 Thank you and bye!