Come See How It’s Made in ZBrush – Ian Robinson – Maxon ZBrush Trainer – ZBrush 2024

Come See How It’s Made in ZBrush – Ian Robinson – Maxon ZBrush Trainer – ZBrush 2024
Chibi Deadpool
Marvel Studios Deadpool & Wolverine Fan Art!

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00:00:00 Waiting Loop
00:03:06 Welcome
00:03:42 License Link, Chat
00:5:41 Today’s Topic

00:06:19 Chibi Deadpool, Belt Bag Session [cont] 00:08:03 __ Transpose, Functions, Extender
00:10:07 Q – The Gnomon Workshop
00:12:03 __ Adding resolution manually
00:12:46 __ Select, QMesh, Hole, add rounding [1] 00:17:00 __ Display Properties, Flip, Bridge
00:18:00 __ Interactive Elevation, add rounding [2] 00:18:15 Q – Select and delete, hole, Bridge
00:19:25 __ Place belt loop to Belt bag [1] 00:21:07 Q – Extrude edge straight, Many in a Row
00:26:50 Q – ZBrush, zpr, merge separate files
00:33:12 Q – Jewelry sessions, shows, etc
00:34:55 Q – Single bevel edge on a cube
00:40:54 __ Place belt loop to Belt Bag [2] 00:41:33 __ Attach Belt Bag to Chibi
00:44:06 __ Duplicate Belt Bag around the belt
00:49:45 Q – Sculpting an organic gun, example
00:54:27 Q – Sculpting Teeth, example sessions
01:03:58 Q – Building the belt, how about IMM

01:04:43 Chibi, Eyes and Mask Session
01:06:06 __ Paint Over, Lazy Mouse
01:09:39 __ Two colors sharp edge, corner-tip
01:09:54 __ Defining the nose
01:11:47 __ Eyeballs, pressing 1 to fill holes
01:13:14 Q – Quality based on software
01:16:20 Q – Knowledge needs to be good
01:19:08 __ Mask [1] Geometry, DynaMesh, edges
01:21:55 __ Mask [2] Thickness
01:22:52 __ Eyes behind the Mask
01:25:25 __ Shrink head paint, mask area
01:27:02 Q – Print in color or paint
01:27:32 Q – ZBrush 2024, Keyshot
01:28:38 Q – Mask by color, create Chibi’s armor

01:37:58 Chibi, Straps, and Holder for Sword
01:40:53 __ Shoulder ring straps
01:44:26 __ Adjusting, thickness [1] 01:44:36 __ Bridge strap, thickness [2] 01:46:53 __ Edge loops, rings straps, rounding
01:48:00 __ Layering, Back sections
01:48:46 __ Creating Chibi’s Collar, QMesh
01:51:06 Q – Articulation, Toys, Hinge-Joint
01:54:18 __ Sword positioning, SubDiv
01:58:41 __ Sword Holder, Back Part, Insert
02:00:10 Q – Bags are combined, Scale, Polygroup
02:02:50 Q – Re-engineering References
02:03:31 __ Backplate shape, reference
02:06:32 __ Henry Cervenka Brushes, artstation
02:09:01 __ Extending Henry’s Brush, adjusting
02:12:23 __ Backplate, thickness, color
02:14:37 Q – Using previous versions, Beginner
02:15:09 Q – How are Funko Pops created
02:16:48 __ Jawline definition, defining
02:19:32 Q – Ian’s most challenging Artwork
02:21:17 Q — Second most challenging Artwork
02:23:06 Q – Plugin question
02:23:20 Q – Max Poly amount for Game engines

02:25:24 Chibi, Arm, and Hand details
02:25:25 __ Wrist-band, QMesh, color, loops, taper
02:30:08 __ Hand shape details
02:33:11 __ Resolution reduction, ZRemesher
02:33:29 Q – Auto Delete, simplify the model
02:34:57 __ Fingers shaping
02:36:31 Q – Is there a quick subdivide key
02:37:53 __ Adding the backhand shape option
02:39:46 __ Hand shape via Topology Brush
02:42:07 Q – Subdivide despite triangle and holes
02:46:32 Q – Lazy Mouse requirements

02:46:51 Chibi, Boot session
02:47:20 __ Reference
02:48:04 __ Select mesh copy, Knife Curve
02:49:24 __ Inflate, clip, sole, shaping
02:52:13 __ Center, push in, QMesh, Extrude edge
02:57:32 __ Using History, Sole, Shoe-Tips
03:00:26 __ Coloring boot parts
03:00:57 __ Boot top color, frame
03:03:26 __ Scaling boots
03:04:31 __ Multi View

03:04:45 Thank you
03:05:12 Next…
03:06:12 Bye!

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