DPP: 3D Printing | Week 3

Demystifying Post-Production: 3D Printing | Week 3

In this series, Digital modeler and painter Scott Unruh will be demonstrating his techniques in how to break apart your 3D model in ZBrush to be manufactured with Resin 3D Printing. Optimizing the model for ease of painting and techniques to bring your model into Substance Painter and into Cinema 4D for further animation in order to help you bring your renders into the real world.

00:00:00 Waiting Loop
00:01:51 Scott Unruh, Intro

00:04:14 Sculpting in Layers of Detail
00:05:40 __ Cinema 4D, scale
00:06:56 __ Quick Concepting, Robot
00:08:25 __ Background Image, C4D
00:08:58 __ Progressive Detail Layering
00:10:10 __ GOZ, Cinema 4D to ZBrush
00:10:58 __ Subdivide in ZBrush
00:12:01 __ Details, Masking, 2nd layer
00:15:38 __ Weight balance
00:17:57 __ Keep your Polygroups
00:18:38 __ Examples, details
00:24:31 __ Spotting, solving problems
00:31:30 __ Keep Symmetry in mind
00:33:05 __ Focus on tools needed
00:35:23 __ Surface details, micro details
00:36:48 __ Details tell a stories
00:42:00 __ Accessory detailing
00:43:26 __ Final result, A pose
00:44:17 __ Final result, Pose

00:45:31 Tips – Printing Preparation
00:45:32 __ Key cut example
00:46:19 __ Fragmenting based on paint
00:48:37 __ Key and assembly

00:49:47 Artist notes
00:49:48 __ Artistic Intent
00:50:42 __ Surfacing, Color C4D, Substance
00:51:52 __ Animated character, example

00:53:05 Chitubox 3D Print App
00:53:06 __ Chitubox Slicer
00:54:01 __ Hollow out the object
00:54:30 __ Analyse and fix
00:55:20 __ Resin and drainage holes
00:56:42 __ Support System, orientation

00:58:41 Q – How to approach Clients
01:03:13 Q – What is your next project
01:03:54 Q – Resin and Clear print
01:05:05 Q – Citubox setup leading to quality
01:05:45 Q — Settings, run through
01:07:27 Q — Tint Clear Resin
01:08:08 Q – Next Week
01:08:56 Q – You worked how long in CG
01:10:09 Q – The Future of 3D printing
01:13:43 Q – Hardware [1], Tablet
01:15:57 Q – Hardware [2], keyboard, Pen
01:17:42 Q – Sculpture and animate
01:20:32 Q – Pre for 3D, importance

01:21:39 Rendered result, details
01:22:42 Wrapping up
01:23:21 Thank you and bye

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