Come See How It’s Made with Ian Robinson – ZBrush 2024
Please upload files you want critiqued to dropbox – https://www.dropbox.com/request/0DKzMeyEb88VieGdHoTY
00:00:00 Waiting Loop
00:03:05 Welcome
00:03:17 Today’s Topic
00:05:16 Chibi Deadpool, Prepping Posing
00:06:42 __ Folder, naming
00:08:01 Q – PC configuration
00:09:07 __ Pose Prepping
00:09:57 __ Transpose Master
00:10:15 Q – System requirements
00:11:31 __ Bruno Câmara Material
00:14:06 __ Centering, adjusting
00:16:25 Chibi Deadpool, Posing with Cup
00:16:55 __ Posing the head
00:19:45 __ Prepping for limb posing
00:21:30 __ Arm, right, Transpose Tool
00:23:05 __ Arm, left, Transpose Tool
00:25:12 __ Leg, right, Transpose Tool
00:28:29 Q – How do you want to rig Chibi
00:29:30 Q — Cinema 4D, Toon Character
00:30:21 __ Leg, left, Transpose Tool
00:32:14 __ Breaking stuff, Fixing double
00:33:27 __ Hand, right, Transpose Tool
00:34:05 __ Hand, left, Transpose Tool
00:34:44 Q- Animation is fun
00:36:58 __ Adjusting the Cup, the lower part
00:37:16 __ Knee, right, TransPose Tool [1]
00:37:35 Q – Sculpting a rock [1]
00:38:54 Q – Blink 182 and the Rabbit
00:38:58 __ Knee, right, TransPose Tool [2]
00:44:44 Q – How about Orb brushes
00:46:09 __ TPose|SubT
00:46:30 __ Sword adjustment, placement
00:49:31 Q – Sculpting a rock [2], Reference
00:51:52 Q — Shaping main rock form
00:53:00 Q — Ambient Occlusion Look
00:53:52 Q — Why rocks look that way
00:55:59 Q – DynaMesh Resolution, add more
00:57:57 Q — Home Stage
00:59:46 Q – Using Sculptris for rocks
00:59:59 Q – Problems smoothing, creates holes
01:00:51 Q – Sculpting a rock [3], Mallet Brushes
01:04:05 Q — Detailing, cracks
01:07:50 Q – Size of mesh and resolution, min, max
01:16:08 Q — ZRemesher Retry
01:21:32 Q – Sculpting a rock [4], Slahs3 Brush
01:23:42 __ Boots palcement
01:25:55 __ Detail fix, Shoulder
01:27:38 Chibi’s Cup, Penholder
01:27:39 __ The target, Penholder, Head
01:30:49 __ Scale adjustments, real-world size
01:32:58 Q – Painting – mesh, scale doesn’t matter
01:37:02 __ Penholder placement, QMesh, merge
01:40:06 Q – How to find work in 3D design
01:43:43 __ PolyGroups, Auto groups, Extend Pen
01:45:27 Q – Network, tip
01:46:29 Q – ZWrap plugin, tip
01:47:45 __ Bags placement
01:50:17 Chibi Deadpool, Retopology
01:50:18 __ ZSphere Topology, Adaptive Skin
01:55:52 __ ZModeler, IMM Primitive
02:01:32 Wrapping up, next steps.
02:03:00 Thank you and bye!