ZBrush Special Guest Stream with Ian Robinson – ZBrush 2024

ZBrush Special Guest Stream with Ian Robinson – ZBrush 2024

Critiques with Tomas Wittelsbach Upload ZTLs STLs OBJs at -<a href=”https://www.dropbox.com/request/0DKzMeyEb88VieGdHoTY” target=”_blank” rel=”nofollow”>https://www.dropbox.com/request/0DKzMeyEb88VieGdHoTY
Links:
Socials:
IG: https://www.instagram.com/jared.chav/
Artstation: https://www.artstation.com/jchavez21
Arstation Store: https://www.artstation.com/jchavez21/store
CG Master Academy Course: https://www.gameart.cgmasteracademy.com/courses/119-character-texturing-for-games-in-substance-1
Free ZBrush 14-Day Trial (includes all Maxon One apps): https://bit.ly/zbrushtrialyt

00:00:00 Waiting Loop
00:03:00 Welcome
00:03:42 iPad ZBrush Beta
00:04:22 Introducing Rodolfo Silva
00:05:34 Rodolfo’s Art, Pipeline
00:13:14 Sharing and Learning, Team

00:15:58 Current Project

00:19:58 Q – Why choose to be Environmental Artist

00:23:11 Q – Nanite — any problems

00:25:45 Q – Your Favorite Game
00:27:12 Q — ZBrush is a DCC for Games

00:30:04 Q – Any thoughts – AI and ZBrush

00:32:44 Why we love your feedback
00:37:12 __ We get easily lost in creating
00:39:03 __ Check out – ZBrushCentral

00:42:38 Q – Autowrap UV wrong start
00:45:47 Q — Protect via paint
00:48:33 Q — UV Master, Polygroups

00:57:22 Q – Preview of compression-stretch of UVs
01:01:06 Q — Use of Split screen
01:02:48 Q — Snapshots, Shift S
01:04:50 Q — Zplugins, Decimation Master
01:07:56 Q — GOZ, Cinema 4D, UV packing

01:10:55 Q – Where do you texture

01:23:57 Q – Landscape design, preferred tools

01:27:16 Q – Displacement, Height-maps and Ps

01:28:46 Q – How to create these trees in ZBrush

01:32:16 Q – Bridge ZBrush to Unreal

01:32:57 Q – How to restart, get into the flow

01:37:18 Q – How to get into the game industry

01:44:21 The Tree Demo
01:44:23 __ ZSphere to create structure
01:45:24 __ FiberMesh
01:47:41 __ Shaping the profile, low poly
01:48:53 __ Creating branches, Masks based
01:51:41 __ Creating Twigs, Gravity, variations
01:53:50 __ Creating Cards (Sprites), Leaves
01:57:23 __ Define where wind affects the tree

02:00:23 Q – Tile-able Texture
02:02:39 Q — Brush, WrapMode
02:04:38 Q — Adding ArrayMesh, temporarily
02:07:10 Q — NanoMesh
02:14:05 Q — NanoTile Textures
02:14:46 Q — Use Square Document, Shift-S, Tilde

02:17:38 Wrapping up, thank you
02:18:08 Rodolfo on Social
02:18:26 Rodolfo’s Live Stream
02:19:27 Thank you and bye

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