Michael covers a lot of features in this broadcast! Don’t miss this ”PavRapidFire™” episode!
Highlights from this broadcast:
– Refined a mech piece with ZSphere topology + ZModeler
– Touched on Dynamic Subdivision
– Covered Curve Brush functionality for adding rivets along a curve for armor
– Refined hard surface meshes with Live Boolean and Mesh Fusion functionality
– Created multi-alpha brushes for detailing
– Created multi-alpha brushes from alpha sources (converting alphas to 3d meshes and saving them all to a brush)
– Covered how to create curves with ZSpheres manually, as well as with the Curves Helper Plugin
-Refined ZRemesh topology using ZSphere topology
Pavlovich Workshop
See Pav's Upcoming Streams Here:
ZBrushLIVE CalendarSegment Summary: "From concept to finished production pieces, all aspects of ZBrush will be explored - and we're going to have fun doing it!"
Location: Austin, Texas
Hometown: Salt Lake City, Utah
How Did You Discover ZBrush? "Trying to box model a face in college and watching somebody sculpt a detailed fish blew my mind."
Sculpting Experience: 12 years
Most Used/Favorite Feature: DynaMesh
Previous Works, Industry Experience & Highlights: Halo 4, Halo MCC, Call of Duty, Doom, DC Universe Online, Madden, NCAA, Teacher at Gemini and GC Master Academy, other various demos and presentations.
Fun Facts: "I lift and jog so I can make really bad dinner decisions."