Highlights include:
– Controlling your brush curves
– ZRemesher with Polygroup control and projecting detail back
– UV Master
– ZRemesher functionality
– ZProject Brush and smart re-symmetry
– Tiling NanoMesh functionality
– Mesh fusion
– Remesh by Union
– FiberMesh for stylized hair, vegetation
– Ornamentation using Array and NanoMesh,
– Discussion on different bake map types and how they’re utilized in game engines!
Pavlovich Workshop
See Pav's Upcoming Streams Here:
ZBrushLIVE CalendarSegment Summary: "From concept to finished production pieces, all aspects of ZBrush will be explored - and we're going to have fun doing it!"
Location: Austin, Texas
Hometown: Salt Lake City, Utah
How Did You Discover ZBrush? "Trying to box model a face in college and watching somebody sculpt a detailed fish blew my mind."
Sculpting Experience: 12 years
Most Used/Favorite Feature: DynaMesh
Previous Works, Industry Experience & Highlights: Halo 4, Halo MCC, Call of Duty, Doom, DC Universe Online, Madden, NCAA, Teacher at Gemini and GC Master Academy, other various demos and presentations.
Fun Facts: "I lift and jog so I can make really bad dinner decisions."