Ian Robinson – Come See How It’s Made in ZBrush 2024 (Part 1, July 10)
Porfolio:
https://www.artstation.com/ianrobinson
Concept:
<a href="https://www.instagram.com/chocolatesoop?igsh=MzRlODBiNWFlZA==" target="_blank" rel=”nofollow”>https://www.instagram.com/chocolatesoop?igsh=MzRlODBiNWFlZA==
00:00:00 Waiting Loop
00:03:08 Welcome
00:03:48 Intro DaCosta Bayley
00:04:31 Ink Bottle, Head
00:06:30 Q – ZBRush, iPad, any news
00:07:10 Q – Subtool doubles
00:09:15 __ Blocking the Character, Head
00:12:37 Q – Is ZModeler that fast
00:13:47 __ Edge Loop protection, Bevel
00:18:07 __ No center poles, Henry Chervanka
00:19:30 Q – ZBrush and Jewelry
00:20:07 Q – Right Click navigation, Tablet
00:22:57 __ Blocking the Eyes, Insets, QMesh
00:25:19 __ Following Concept, Ian’s tip
00:25:39 __ Adjusting Eye size
00:26:52 Q – User Interface Colors
00:27:37 Q – Blender and ZBrush equal
00:31:13 __ Adjusting the cap
00:31:48 __ Using an image as a modeling aid
00:32:42 Q – Job as color blind, chances
00:34:35 Ink Bottle, Legs
00:34:36 __ Legs and ZSphere
00:37:05 __ Adapt Skin, the density of the mesh
00:38:29 __ Leg and symmetry, Image overlay
00:40:17 __ Legs to Arms, positioning
00:41:15 Ink Bottle, Arms
00:41:16 __ Arm holes, inset
00:42:54 __ Arm hole frame, segment, elevation
00:45:28 __ Arm lip, creating Subtool folder
00:47:38 __ Arm ZSphere, Transparence
00:48:57 __ Proportions, Reference, Ian’s Tip
00:50:58 __ Arm, adding an elbow, ZSphere, taper
00:53:25 Ink Bottle, Hands
00:53:30 __ Hands and ZSphere, blocking
00:54:23 __ ZSphere and Fingers, version 1
00:58:33 __ Hands from a sphere, cutting, blocking
01:00:33 __ Hand as reference, palm shaping
01:01:51 __ Cylinder as Finger, proportion tip
01:04:23 __ DynaMesh Groups, bowing palm
01:05:46 Q – Control Drag Gizmo same Subtool
01:07:10 __ Artist’s Block [1], Ian’s take
01:08:36 __ The Hand Butt Technique
01:09:55 __ The Thumb part, orientation
01:12:40 __ Tip, Active Gizmo and IMM Brush
01:13:24 __ Shaping the Thumb with IMM Brushes
01:16:01 __ Burning Out [1], Artist’s Block [2]
01:18:27 Q – Dividing into subtools, more subdivisions
01:20:24 Q — Local Sym, Dynamic Symmetry [1]
01:21:49 __ Shaping a finger, copy
01:24:20 __ Redefine the palm and finger
01:24:48 __ Avoid getting Burned Out [2]
01:25:35 __ Webbing between fingers, merge down
01:28:37 __ Folder, copy, before welding
01:30:20 __ Cleaning up after welding, Clay Build Up
01:31:27 Q – Ian, what is your role model [1]
01:35:21 __ Sizing, scaling, positioning the Hand
01:37:03 __ Mirror and Weld, Symmetry.
01:39:09 __ Role model [2]
01:39:49 __ Head adjustments, Cap, Reference
01:44:17 __ Interactive Elevation
01:45:28 Adjusting legs, auto masking, S-Curve
01:48:34 Q – Anatomy getting fast and lose
01:50:01 Q — Acroche in ZBrush, muscle, bone model
01:56:53 Q – Local Sym, Dynamic Symmetry [2]
02:03:09 Q — Gismo and mirror only [1]
02:05:13 Please continue with part two