Michael Pavlovich gives a workshop every week on various ZBrush tools, actions, and tricks while also working on a SciFi character.
In this episode, we started out going over ZModeler’s Polygroup Action to break up the mesh into separate Polygroups, then we talked about slicing up a rough block-out mesh to Mirror and Weld for separate Polygroups. With that block-out mesh, we covered basic Panel Loop options, then went through with NanoMesh to fill up a container. We also refined the techsuit overlay pieces after breaking them up.
Pavlovich Workshop
See Pav's Upcoming Streams Here:
ZBrushLIVE CalendarSegment Summary: "From concept to finished production pieces, all aspects of ZBrush will be explored - and we're going to have fun doing it!"
Location: Austin, Texas
Hometown: Salt Lake City, Utah
How Did You Discover ZBrush? "Trying to box model a face in college and watching somebody sculpt a detailed fish blew my mind."
Sculpting Experience: 12 years
Most Used/Favorite Feature: DynaMesh
Previous Works, Industry Experience & Highlights: Halo 4, Halo MCC, Call of Duty, Doom, DC Universe Online, Madden, NCAA, Teacher at Gemini and GC Master Academy, other various demos and presentations.
Fun Facts: "I lift and jog so I can make really bad dinner decisions."