In this broadcast, Pavlovich covers: SubTool organization with merging, tube creation techniques with CurveBrush + ZModeler Bridging, creature sculpting, anatomy, DynaMesh resolution, ArrayMesh, ZRemesher, Projection Master, UV Master to Multimap Exporter, and lastly, refining his Sci-Fi female character’s armor.
Michael Pavlovich – Pavlovich Workshop – Episode 17
Pavlovich Workshop See Pav's Upcoming Streams Here: ZBrushLIVE Calendar Segment Summary: "From concept to finished production pieces, all aspects of ZBrush will be explored - and we're going to have fun doing it!" Location: Austin, Texas Hometown: Salt Lake City, Utah How Did You Discover ZBrush? "Trying to box model a face in college and watching somebody sculpt a detailed fish blew my mind." Sculpting Experience: 12 years Most Used/Favorite Feature: DynaMesh Previous Works, Industry Experience & Highlights: Halo 4, Halo MCC, Call of Duty, Doom, DC Universe Online, Madden, NCAA, Teacher at Gemini and GC Master Academy, other various demos and presentations. Fun Facts: "I lift and jog so I can make really bad dinner decisions."