We went over creating geometry with Surface Noise, Alphas and Morph Targets
Also Covered in this episode:
– SpotLight functionality
– creating bat/dragon wings with Curve Tri Fill
– ZSketching, and ZSphere retopolology
– ZSphere posing
– Creating feathers with Micromesh, a number of methods to create relief sculptures
– ArrayMesh and NanoMesh functionality (and turning ArrayMesh into NanoMesh for even more options)
Pavlovich Workshop
See Pav's Upcoming Streams Here:
ZBrushLIVE CalendarSegment Summary: "From concept to finished production pieces, all aspects of ZBrush will be explored - and we're going to have fun doing it!"
Location: Austin, Texas
Hometown: Salt Lake City, Utah
How Did You Discover ZBrush? "Trying to box model a face in college and watching somebody sculpt a detailed fish blew my mind."
Sculpting Experience: 12 years
Most Used/Favorite Feature: DynaMesh
Previous Works, Industry Experience & Highlights: Halo 4, Halo MCC, Call of Duty, Doom, DC Universe Online, Madden, NCAA, Teacher at Gemini and GC Master Academy, other various demos and presentations.
Fun Facts: "I lift and jog so I can make really bad dinner decisions."