For this demo I first started out with a sphere along with using a previous T-rex I created some time ago. I split the T-rex using the back half for my design, and played with the sphere to look for the silhouette and direction. Using my previous demo’s creature, I headed in a direction of what other animals/etc would be in it’s world. I continued playing with the design and silhouette using t-pose to play with different parts to scale, move, and shape to get closer to my design. Concentrating on having the eye flow around the creature and giving areas of rest, I slowly created the base form, before filling out the secondary details. After making sure I was happy with the direction, I explained a few tricks such as texture to PolyPaint, and DynaMesh to be able to get the most from alpha detail. I then went back over the different areas to finalize the high level details before bringing in alphas to flesh out the creatures skin and form. After sculpting, I went into poly-paint using colors from my T-rex texture as a starting point, then brought out different skin-tones, and color to push the eye to the areas of interest. After the PolyPainting process, I then brought the character into the new NPR filters, to wrap up the episode.
Creature Sculpting & Exploration of Forms More Scheduled Streams Coming Soon! Segment Summary: "I will be sculpting on created creatures and developing new forms and flow with silhouette in mind." Location: The Colony, Texas Hometown: Okemos, Michigan How Did You Discover ZBrush? "Watched Paul Gaboury do a demo back in 2005 and have been a fan of the program and Paul ever since!" Professional Experience: 30 years Most Used/Favorite Feature: "To hard to list just one, I would say all of them." Previous Works, Industry Experience & Highlights: "I have almost 20 years within the gaming industry, after coming from the traditional world of Disney. I have also partnered with James Cain and Maarten Verhoeven to create Grim (wearegrim.com), bringing our art to the collectibles market."