For this demo I continued with the character I created in episode 14 and 15, going more into defining the skin detail and final tweaks before posing. I then brought in a previous wasp nest I created, and reworked it to become the base/rocks of the environment. I also created other pieces to finalize the environment to go along with my hornet/alien creation. Finally I went over transpose master to pose my character interacting with the scene, breaking down story on how the character might look/be within it’s world. This is the third and final episode for the hornet/alien, so if you would like to see the process from concept through final pose, please watch episodes 14-16 of my ZBrushLIVE channel.
Creature Sculpting & Exploration of Forms
More Scheduled Streams Coming Soon!
Segment Summary: "I will be sculpting on created creatures and developing new forms and flow with silhouette in mind."
Location: The Colony, Texas
Hometown: Okemos, Michigan
How Did You Discover ZBrush? "Watched Paul Gaboury do a demo back in 2005 and have been a fan of the program and Paul ever since!"
Professional Experience: 30 years
Most Used/Favorite Feature: "To hard to list just one, I would say all of them."
Previous Works, Industry Experience & Highlights: "I have almost 20 years within the gaming industry, after coming from the traditional world of Disney. I have also partnered with James Cain and Maarten Verhoeven to create Grim (wearegrim.com), bringing our art to the collectibles market."