For this demo I first started again from a scanned head to look for forms and silhouette within to help find the concept. After playing with the form, I brought in spheres to flesh out the eyes and another sphere to start out the shell process to push possibly to more insect. I continued playing with the design and silhouette until I was happy, and then showed how to use ZSpheres to create horns and help lead the design, reworking the pieces using DynaMesh then ZRemeshing to make sure to have the best piece to get uniform detail for sculpting and later PolyPainting. Concentrating on having the eye flow around the creature and giving areas of rest and finishing the design, I brought in alphas to separate skin from the hard shell surfaces. I then moved into PolyPainting to finish up the look for my creature, starting with what values the shell to the skin would be to help push the sculpted details and complete the episode.
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 22
Brett "Spark" Briley
Freelance Character Artist at bbriley.com & wearegrim.com
Creature Sculpting & Exploration of Forms More Scheduled Streams Coming Soon! Segment Summary: "I will be sculpting on created creatures and developing new forms and flow with silhouette in mind." Location: The Colony, Texas Hometown: Okemos, Michigan How Did You Discover ZBrush? "Watched Paul Gaboury do a demo back in 2005 and have been a fan of the program and Paul ever since!" Professional Experience: 30 years Most Used/Favorite Feature: "To hard to list just one, I would say all of them." Previous Works, Industry Experience & Highlights: "I have almost 20 years within the gaming industry, after coming from the traditional world of Disney. I have also partnered with James Cain and Maarten Verhoeven to create Grim (wearegrim.com), bringing our art to the collectibles market."