For this demo I started from an young male scanned head. I started with a general idea of a demon focusing on how the horns interact with the direction. With that in mind, I then showed how to create a VDM (vector displacement map) of a horn to use, along with how you might bring in a horn to kitbash together. Bringing in those horns to help decide what type of demon he would be, I then added a few spheres to create the eyes and teeth. After concentrating on having the eye flow around the design and giving areas of rest, I slowly built up the base forms before filling out the secondary details of the concept. When I was happy with the direction, I then added the detail using alphas to bring the individual layers together, and finalize the character. After sculpting, I went into poly-paint using a dark umber/red tone to create the base color, and then slowly added lighter values to bring out the areas of interest. For the final details, I did a quick walk-through on how to pose the character to bring a little more life to the design. A few issues cropped up while posing, but showed how you might do a work around for your final piece.
Creature Sculpting & Exploration of Forms More Scheduled Streams Coming Soon! Segment Summary: "I will be sculpting on created creatures and developing new forms and flow with silhouette in mind." Location: The Colony, Texas Hometown: Okemos, Michigan How Did You Discover ZBrush? "Watched Paul Gaboury do a demo back in 2005 and have been a fan of the program and Paul ever since!" Professional Experience: 30 years Most Used/Favorite Feature: "To hard to list just one, I would say all of them." Previous Works, Industry Experience & Highlights: "I have almost 20 years within the gaming industry, after coming from the traditional world of Disney. I have also partnered with James Cain and Maarten Verhoeven to create Grim (wearegrim.com), bringing our art to the collectibles market."