![](https://pixologic.com/zbrushlive/wp-content/uploads/2019/05/KFPBfSEQJfw-388x220.jpg)
Posts Featuring Brett "Spark" Briley
![](https://pixologic.com/zbrushlive/wp-content/uploads/2019/05/KFPBfSEQJfw-388x220.jpg)
For this demo I first started again from a scanned head to look for forms and silhouette within to help
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2019/04/PaWYW4Os8SA-388x220.jpg)
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 21
Brett focuses on creating a stunning creature with a readable silhouette in this episode!
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2019/04/93rshO-Zxwo-388x220.jpg)
ZBrush 2019 – Creature Sculpting & Exploration of Forms with Brett Briley “Spark” – Episode 20
For this demo I first started out with a sphere along with using a previous T-rex I created some time
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2019/03/xb3AUMpqwXs-1-388x220.jpg)
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 19
For this demo I first started out in ZBrush 2018, and showed how to go about creating a creature using
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2019/03/uqSKcYKAfSQ-388x220.jpg)
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 18
For this demo I showed how to go about bringing in some hard surface to push and offset to your
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2019/02/brett_tnupdate-388x220.png)
(Part 2) Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 17
Part 1: https://youtu.be/qhqU-TOvw4w For this demo I showed how to create VDM (vector displacement map) to use in
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2019/02/brett2.14-388x220.jpg)
(Part 1) Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 17
For this demo I showed how to create VDM (vector displacement map) to use in
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2019/01/Cg0omcAkjn8-388x220.jpg)
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 16
For this demo I continued with the character I created in episode 14 and 15, going more into defining the
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2018/12/Ct1pAid7fiw-388x220.jpg)
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 15
For this demo I continued with the characture I created in episode 14, developing the shapes and forms while adding
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2018/11/WzeRp8id4qU-388x220.jpg)
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 14
For this demo I started from an older male scanned head. I started with some reference from a hornet,
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2018/11/11.16brettbriley_yt-388x220.jpg)
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 13
For this demo I started from an young male scanned head. I started with a general idea of a
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2018/11/11.9brett_ytthumb-388x220.jpg)
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 12
For this demo I started from an male scanned head. I started with a general idea of a older
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2018/10/ClJgvHIKW3A-1-388x220.jpg)
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 11
For this demo I started from an older male scanned head. I started with a general idea of a
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2018/10/del4-388x220.jpg)
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 10
For this demo I started from a older female scanned head. I started with a general idea of a
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2018/10/LjWy-GpplzA-1-388x220.jpg)
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 9
“For this demo I started from a female scanned head. I started with the basic idea of doing an
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2018/10/2bwkU19s_fM-388x220.jpg)
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 8
“For this demo I started from a scanned head along with bringing in a pelvic bone from a skeleton I
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2018/09/tkNb7g38HNw-1-388x220.jpg)
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 7
For this demo I started from a scanned head using ideas from the shapes of the head to start on
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2018/09/pZE5JHsRihU-388x220.jpg)
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 6
For this demo I started from a previous scanned head, along with using a skull I created for placement and
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2018/09/HLB95VTpcmg-1-388x220.jpg)
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 5
For this demo I started from a female scanned head, adding a horseshoe shell that I created to kit-bash together.
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2018/08/o8JwGbrTnA-1-388x220.jpg)
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 4
For this demo, I again started with the scanned head that I used in episode 1 and 3. Though
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2018/08/t8LIfhvhdns-388x220.jpg)
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 3
For this demo, I again started with the scanned head from episode 1. Finding forms from within the character
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2018/08/qDerox0ufc0-1-388x220.jpg)
Brett Briley – Creature Sculpting & Exploration of Forms – Episode 2
For this demo, I again started with a scanned head finding forms from within the character to create and adapted
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![](https://pixologic.com/zbrushlive/wp-content/uploads/2018/08/WBmcl6SrqNA-388x220.jpg)
Brett Briley – Creature Sculpting & Exploration of Forms – Episode 1
For this demo, Brett started with a scanned head finding forms from within the character to create and adapt a
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