For this demo I started from an older male scanned head. I started with a general idea of a pumpkin due to Halloween coming right around the corner! With pumpkins in mind, I created the shape of the head while using forms from the face to fill out the details. Concentrating on having the eye flow around the design and giving areas of rest, I slowly built up the base forms before filling out the secondary details of the concept. After making sure I was happy with the direction, I then added the stem, leaves and roots to help define the character. I then filled in the high level details before bringing in alphas to flesh out the creature. After sculpting, I went into Polypaint using a dark purple/grey tone to create the base color more in thoughts of a zombie/ghost pumpkin, and slowly brought out details that I wanted to pop, along with adding forms and values. I also made sure to balance my warms and cools of color to give a little ghoulish feel to him. Finally, I did a quick walkthrough on how to pose to bring a little more life to the design.
Creature Sculpting & Exploration of Forms More Scheduled Streams Coming Soon! Segment Summary: "I will be sculpting on created creatures and developing new forms and flow with silhouette in mind." Location: The Colony, Texas Hometown: Okemos, Michigan How Did You Discover ZBrush? "Watched Paul Gaboury do a demo back in 2005 and have been a fan of the program and Paul ever since!" Professional Experience: 30 years Most Used/Favorite Feature: "To hard to list just one, I would say all of them." Previous Works, Industry Experience & Highlights: "I have almost 20 years within the gaming industry, after coming from the traditional world of Disney. I have also partnered with James Cain and Maarten Verhoeven to create Grim (wearegrim.com), bringing our art to the collectibles market."