For this demo I continued with the characture I created in episode 14, developing the shapes and forms while adding detail. With that in mind, I made sure to have a consistent design/story through the body to tie things together continuing my hornet/alien creation. Finally I started PolyPainting showing some spotlight techniques to use a photo as a color palette of choice. This is the second part episode of this creature, so I plan for the next episode to finalize the PolyPaint, and take him into posing for final design.
Creature Sculpting & Exploration of Forms More Scheduled Streams Coming Soon! Segment Summary: "I will be sculpting on created creatures and developing new forms and flow with silhouette in mind." Location: The Colony, Texas Hometown: Okemos, Michigan How Did You Discover ZBrush? "Watched Paul Gaboury do a demo back in 2005 and have been a fan of the program and Paul ever since!" Professional Experience: 30 years Most Used/Favorite Feature: "To hard to list just one, I would say all of them." Previous Works, Industry Experience & Highlights: "I have almost 20 years within the gaming industry, after coming from the traditional world of Disney. I have also partnered with James Cain and Maarten Verhoeven to create Grim (wearegrim.com), bringing our art to the collectibles market."