-Created a tileable NanoMesh texture for some metal knurling
-Created a barbell with ZModeler
-UV’d the bar using UV Master
-Added the knurling as Surface Noise
-Transferred into Luxion Keyshot
-Applied Surface Noise as displaced geometry using Layers and Morph Targets
-Modeled an old beer can using Spotlight as reference
-Covered ZAppLink camera saving vs timeline cameras
-Covered Dynamic SubDivisions and how they can be utitlized with Crease levels
-Covered Radial Symmetry in conjunction with ZModeler as well as DynaMesh sculpting to ZRemesher for a bottlecap
-Created InsertMesh Brush from bottlecap
Pavlovich Workshop
See Pav's Upcoming Streams Here:
ZBrushLIVE CalendarSegment Summary: "From concept to finished production pieces, all aspects of ZBrush will be explored - and we're going to have fun doing it!"
Location: Austin, Texas
Hometown: Salt Lake City, Utah
How Did You Discover ZBrush? "Trying to box model a face in college and watching somebody sculpt a detailed fish blew my mind."
Sculpting Experience: 12 years
Most Used/Favorite Feature: DynaMesh
Previous Works, Industry Experience & Highlights: Halo 4, Halo MCC, Call of Duty, Doom, DC Universe Online, Madden, NCAA, Teacher at Gemini and GC Master Academy, other various demos and presentations.
Fun Facts: "I lift and jog so I can make really bad dinner decisions."