Michael Pavlovich gives a workshop every week on various ZBrush tools, actions, and tricks while working on a SciFi character.
Michael revisits knurling, NanoMesh and offset on a tiling plane for a tiling alpha (Grab Doc), then used NanoMesh to put geo-knurling on a cylinder. Afterwards, Michael covers Panel Loops, Polygroups with ZModeler, how to refine concept meshes, as well as rebuilding them using primitives, slicing and Polygroup ZRemeshing. After going through Dynamic Subdivisions, Crease levels and QGrid dynamic previews, Michael covers close holes with interactive elevation.
Pavlovich Workshop
See Pav's Upcoming Streams Here:
ZBrushLIVE CalendarSegment Summary: "From concept to finished production pieces, all aspects of ZBrush will be explored - and we're going to have fun doing it!"
Location: Austin, Texas
Hometown: Salt Lake City, Utah
How Did You Discover ZBrush? "Trying to box model a face in college and watching somebody sculpt a detailed fish blew my mind."
Sculpting Experience: 12 years
Most Used/Favorite Feature: DynaMesh
Previous Works, Industry Experience & Highlights: Halo 4, Halo MCC, Call of Duty, Doom, DC Universe Online, Madden, NCAA, Teacher at Gemini and GC Master Academy, other various demos and presentations.
Fun Facts: "I lift and jog so I can make really bad dinner decisions."