Come See How It’s Made in ZBrush – Ian Robinson – Maxon ZBrush Trainer – ZBrush 2023
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00:00:00 Waiting Loop
00:03:06 Welcome
00:04:49 ZBrush Summit
00:05:16 Some thoughts about Posing
00:07:35 Nighcrawler’s Suit, Chest and Back
00:08:46 __ Summary
00:09:50 __ Mask the Suit, Lazy Mouse
00:11:18 __ Subtools, Extract first element
00:13:14 __ Cleaning up first suit part
00:13:37 __ Polish by Features, bubble
00:14:50 __ ZRemesher, Polygon Flow
00:16:49 __ Scale and Inflate, Move Brush
00:17:59 Q Question in other languages
00:18:28 Q Control for Scale and Inflate
00:19:23 Nightcrawler’s Forearm Armor
00:19:48 __ Masking the shape, Mask Pen
00:21:25 __ Subtool, Extract arm armor
00:22:31 __ ZRemesher
00:23:14 __ Fixing polygon flow
00:24:05 __ Adding edge loop
00:25:15 __ Scale and Inflate
00:25:24 __ Adding Color to parts
00:26:18 __ Copy the Tail, Copy Folder
00:27:33 Q ZTL v Project file, missing parts
00:32:00 Q __ FillObject, FillColor
00:32:50 Q ZRemesher and Retopo for Games
00:35:58 Q Customize the “Space Bar” menu
00:37:39 Q Retopo – ZModeler, Slice, Topology
00:42:19 Q Jobs – portfolio vs. degree
00:43:57 Nighcrawler’s refining
00:45:44 __ ZRemesher, Polygon flow, thickness
00:48:03 __ Forearm Armor Thickness
00:49:07 Nightcrawler’s Leg Armor
00:49:10 __ Process, Progress, Productivity [1]
00:53:11 __ Extract. edge loop cleaned up
00:55:23 __ ZRemesh, KeepPolypaint, Flow
00:57:16 __ Dynamic SubDiv, Thickness
00:58:56 Nightcrawler’s Face
00:58:17 __ Re-grouping
00:59:22 __ Insert Sphere, expand head
01:00:04 __ ClipCurve, Options
01:03:08 Q Versions, start over, why
01:06:47 __ TrimDynamic, BTD
01:08:15 __ Positioning, shaping the ears
01:09:29 __ Adding a neck base, positioning
01:12:02 Q What to do when things crash
01:14:29 __ Adding a nose, cube
01:16:33 __ Append Eyes, Macro, Adjusting
01:18:00 __ Shaping the skull
01:22:26 __ From “head block out” to “head merge.”
01:23:38 __ Smoothing, detailing, head, neck
01:24:26 __ Eye Sockets, forehead, ear
01:26:09 __ Eyelids, technique, shaping
01:32:43 Q Block, pose, block again
01:35:46 __ Mouth, first “sketch.”
01:36:28 __ Process, Progress, Productivity [2]
01:37:45 __ Refining nose details.
01:37:52 __ Ian’s evolution/relations – heads
01:38:01 __ “Five” Actor expression
01:40:20 __ Eye lid refining
01:42:24 Q Digital v analog (traditional)
01:43:46 __ Painter (refresh) view techniques
01:48:41 __ Defining the head shape more
01:50:51 __ Adding Hair (volume model)
01:51:47 Tip – Ask the Trainer, Substance
01:51:27 __ Adding Hair (volume model) [cont]
01:54:17 __ Hair idea one, adding color
01:57:58 __ Next steps
01:59:18 ZBrush Summit Sept 2023, Ask The Trainer
02:00:03 Thank you and bye!