Creating Modular Architectural Assets Using ZBrush with Santa Monica Studio

Creating Modular Architectural Assets Using ZBrush Featuring Glauco Longhi & Nate Stephens – #ZBrushSummit #ZBrushLIVE #ZBrush2018 #Pixologic #ZBrush

In this presentation Nate, Glauco and Rafael will show the different ways ZBrush is used in the process of game art creation. Using the power and flexibility of ZBrush, a tiling decorative trim piece will be created using the Crease tools, ZModeler and new Live Boolean features. Maintaining clean topology, as well as creation of the low and high poly versions will be demonstrated and explained. We will also discuss game development best practices and strategies for characters and environments.

zbrushlive.com – News, VODs, Artists Schedule, Podcasts, and More!
summit.pixologic.com
pixologic.com
pixologic.com/store

Follow & Subcribe
https://www.facebook.com/Pixologic/
https://twitter.com/pixologic
https://www.twitch.tv/pixologic
https://www.instagram.com/zbrushatpixologic
https://discord.gg/5murHjs
https://www.twitch.tv/pixologic

We're the makers of ZBrush! ZBrush is the 3D industry's standard digital sculpting application. Use customizable brushes to shape, texture, and paint virtual clay, while getting instant feedback on your screen. Work with the same tools loved by film studios, game developers and artists the world over