Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 8

“For this demo I started from a scanned head along with bringing in a pelvic bone from a skeleton I previously had done in my library. Combining them together to help tell story and where I might go for the concept After kit bashing the pieces together, I went into alphas for the final details (once my base and secondary forms were created) Along with doing some quick FiberMesh to see if hair might be brought onto the creature. After sculpting, I went into poly-paint using a a dark blue to set the base, and slowly filling out the forms and values to find the final design.”

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ZBrush 2018 – Creature Sculpting & Exploration of Forms with Brett Briley “Spark” – #ZBrushLIVE #ZBrush2018 #Pixologic #ZBrush

Brett "Spark" Briley

Freelance Character Artist at bbriley.com & wearegrim.com

Creature Sculpting & Exploration of Forms More Scheduled Streams Coming Soon! Segment Summary: "I will be sculpting on created creatures and developing new forms and flow with silhouette in mind." Location: The Colony, Texas Hometown: Okemos, Michigan How Did You Discover ZBrush? "Watched Paul Gaboury do a demo back in 2005 and have been a fan of the program and Paul ever since!" Professional Experience: 30 years Most Used/Favorite Feature: "To hard to list just one, I would say all of them." Previous Works, Industry Experience & Highlights: "I have almost 20 years within the gaming industry, after coming from the traditional world of Disney. I have also partnered with James Cain and Maarten Verhoeven to create Grim (wearegrim.com), bringing our art to the collectibles market."