For this demo I started from a older female scanned head. I started with a general idea of a cobra, and used the forms from the face to fill out the details. Concentrating on having the eye flow around the design and giving areas of rest, I slowly built up the base forms before filling out the secondary details of the concept. After making sure I was happy with the direction, I then filled in the high level details before bringing in Alphas to flesh out the creature. After sculpting, I went into PolyPaint using a a dark Earth tone to create the base color, and slowly brought out details that I wanted to pop, along with adding forms and values. I also made sure to balance my warms and cools of color to give a little alien feel to him. Finally, I did a quick walkthrough on how to pose to bring a little more life to the design.
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 10
Brett "Spark" Briley
Freelance Character Artist at bbriley.com & wearegrim.com
Creature Sculpting & Exploration of Forms More Scheduled Streams Coming Soon! Segment Summary: "I will be sculpting on created creatures and developing new forms and flow with silhouette in mind." Location: The Colony, Texas Hometown: Okemos, Michigan How Did You Discover ZBrush? "Watched Paul Gaboury do a demo back in 2005 and have been a fan of the program and Paul ever since!" Professional Experience: 30 years Most Used/Favorite Feature: "To hard to list just one, I would say all of them." Previous Works, Industry Experience & Highlights: "I have almost 20 years within the gaming industry, after coming from the traditional world of Disney. I have also partnered with James Cain and Maarten Verhoeven to create Grim (wearegrim.com), bringing our art to the collectibles market."