For this demo, I again started with the scanned head that I used in episode 1 and 3. Though this time I took 2 versions of the heads to play with mixing forms together to create and adapt a new creature. After creating the character, I went into using ZRemesher and projection to create a better base for Polypaint. I also quickly touched upon the Sculptris function to add some parts to the character.
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 4
Brett "Spark" Briley
Freelance Character Artist at bbriley.com & wearegrim.com
Creature Sculpting & Exploration of Forms More Scheduled Streams Coming Soon! Segment Summary: "I will be sculpting on created creatures and developing new forms and flow with silhouette in mind." Location: The Colony, Texas Hometown: Okemos, Michigan How Did You Discover ZBrush? "Watched Paul Gaboury do a demo back in 2005 and have been a fan of the program and Paul ever since!" Professional Experience: 30 years Most Used/Favorite Feature: "To hard to list just one, I would say all of them." Previous Works, Industry Experience & Highlights: "I have almost 20 years within the gaming industry, after coming from the traditional world of Disney. I have also partnered with James Cain and Maarten Verhoeven to create Grim (wearegrim.com), bringing our art to the collectibles market."