For this demo I started from a previous scanned head, along with using a skull I created for placement and forms. With inspiration from “Blade 2”, and “The Strain” I wanted to create a vampire mix along with using features from the scanned actors head. After sculpting, I went into Polypaint using a little bit of Cavity Masking and Alphas to create his texture. Then quickly touched upon using FiberMesh (for tiny head hair) to finish up the end design.
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 6
Brett "Spark" Briley
Freelance Character Artist at bbriley.com & wearegrim.com
Creature Sculpting & Exploration of Forms More Scheduled Streams Coming Soon! Segment Summary: "I will be sculpting on created creatures and developing new forms and flow with silhouette in mind." Location: The Colony, Texas Hometown: Okemos, Michigan How Did You Discover ZBrush? "Watched Paul Gaboury do a demo back in 2005 and have been a fan of the program and Paul ever since!" Professional Experience: 30 years Most Used/Favorite Feature: "To hard to list just one, I would say all of them." Previous Works, Industry Experience & Highlights: "I have almost 20 years within the gaming industry, after coming from the traditional world of Disney. I have also partnered with James Cain and Maarten Verhoeven to create Grim (wearegrim.com), bringing our art to the collectibles market."