For this demo I started from a scanned head using ideas from the shapes of the head to start on my alien. Using those shapes I showed how to use spheres to kit bash ideas into the design, masking to look for form, and alphas to flesh out the details in the sculpt. After sculpting, I went into PolyPaint using a more earth tone base, and slowly filling out forms jumping values and blending until I was happy with the detail. Finally I showed a quick tutorial on how to pose to bring in a little asymmetry to the end design.
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 7
Brett "Spark" Briley
Freelance Character Artist at bbriley.com & wearegrim.com
Creature Sculpting & Exploration of Forms More Scheduled Streams Coming Soon! Segment Summary: "I will be sculpting on created creatures and developing new forms and flow with silhouette in mind." Location: The Colony, Texas Hometown: Okemos, Michigan How Did You Discover ZBrush? "Watched Paul Gaboury do a demo back in 2005 and have been a fan of the program and Paul ever since!" Professional Experience: 30 years Most Used/Favorite Feature: "To hard to list just one, I would say all of them." Previous Works, Industry Experience & Highlights: "I have almost 20 years within the gaming industry, after coming from the traditional world of Disney. I have also partnered with James Cain and Maarten Verhoeven to create Grim (wearegrim.com), bringing our art to the collectibles market."