“For this demo I started from a female scanned head. I started with the basic idea of doing an alien with large eyes, and fought to take it away from other well known aliens such as ET:) After playing with the design for a while I then brought in alphas for the final details (once my base and secondary forms were created) After sculpting, I went into PolyPaint using a a dark orange to set the base, and slowly filling out the forms and values to find the final design before doing a quick walkthrough on how to pose.”
Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 9
Brett "Spark" Briley
Freelance Character Artist at bbriley.com & wearegrim.com
Creature Sculpting & Exploration of Forms More Scheduled Streams Coming Soon! Segment Summary: "I will be sculpting on created creatures and developing new forms and flow with silhouette in mind." Location: The Colony, Texas Hometown: Okemos, Michigan How Did You Discover ZBrush? "Watched Paul Gaboury do a demo back in 2005 and have been a fan of the program and Paul ever since!" Professional Experience: 30 years Most Used/Favorite Feature: "To hard to list just one, I would say all of them." Previous Works, Industry Experience & Highlights: "I have almost 20 years within the gaming industry, after coming from the traditional world of Disney. I have also partnered with James Cain and Maarten Verhoeven to create Grim (wearegrim.com), bringing our art to the collectibles market."