 
		Posts Featuring Brett "Spark" Briley
 
		
		For this demo I first started again from a scanned head to look for forms and silhouette within to help
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		Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 21
		Brett focuses on creating a stunning creature with a readable silhouette in this episode!
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		ZBrush 2019 – Creature Sculpting & Exploration of Forms with Brett Briley “Spark” – Episode 20
		For this demo I first started out with a sphere along with using a previous T-rex I created some time
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		Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 19
		For this demo I first started out in ZBrush 2018, and showed how to go about creating a creature using
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		Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 18
		For this demo I showed how to go about bringing in some hard surface to push and offset to your
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		(Part 2) Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 17
		Part 1: https://youtu.be/qhqU-TOvw4w For this demo I showed how to create VDM (vector displacement map) to use in
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		(Part 1) Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 17
		For this demo I showed how to create VDM (vector displacement map) to use in
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		Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 16
		For this demo I continued with the character I created in episode 14 and 15, going more into defining the
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		Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 15
		For this demo I continued with the characture I created in episode 14, developing the shapes and forms while adding
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		Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 14
		For this demo I started from an older male scanned head. I started with some reference from a hornet,
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		Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 13
		For this demo I started from an young male scanned head. I started with a general idea of a
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		Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 12
		For this demo I started from an male scanned head. I started with a general idea of a older
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		Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 11
		For this demo I started from an older male scanned head. I started with a general idea of a
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		Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 10
		For this demo I started from a older female scanned head. I started with a general idea of a
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		Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 9
		“For this demo I started from a female scanned head. I started with the basic idea of doing an
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		Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 8
		“For this demo I started from a scanned head along with bringing in a pelvic bone from a skeleton I
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		Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 7
		For this demo I started from a scanned head using ideas from the shapes of the head to start on
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		Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 6
		For this demo I started from a previous scanned head, along with using a skull I created for placement and
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		Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 5
		For this demo I started from a female scanned head, adding a horseshoe shell that I created to kit-bash together.
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		Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 4
		For this demo, I again started with the scanned head that I used in episode 1 and 3. Though
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		Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 3
		For this demo, I again started with the scanned head from episode 1. Finding forms from within the character
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		Brett Briley – Creature Sculpting & Exploration of Forms – Episode 2
		For this demo, I again started with a scanned head finding forms from within the character to create and adapted
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		Brett Briley – Creature Sculpting & Exploration of Forms – Episode 1
		For this demo, Brett started with a scanned head finding forms from within the character to create and adapt a
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